![]() You have a main attack button which can be held to autotarget the closest enemies, up to four skill buttons which can be swapped and assigned as you gather more abilities, and poke-and-drag movement button for moving your hero around. It was relatively easy to handle as well. ![]() It’s not a wealth of options that would put it on par with something like Monster Hunter or anything, but I still find there to be a decent number of options to make the kinds of characters I wanted to build before I was off on my adventure.ĭiablo Immortal supports controller connection whether directly or through Bluetooth, but I played with the touch controls for much of my time with it. Character creation isn’t all that bad either. The Barbarian, Wizard, Demon Hunter, Monk, Crusader, and Necromancer return for players to explore. There are six player classes in Diablo Immortal and much like in Diablo 3, players can take on male or female versions of any of them. The player takes on the role of an adventurer who makes contact with Cain, and embarks on a quest to secure the various Worldstone fragments scattered throughout the lands before evil beings can get to them first and harness their power to bring ruin to the earthly world. To that end, you arrive in the hotly contested region of Wortham where a fragment of the Worldstone has been discovered by evil forces who are trying to secure and deliver its almighty power to demon lords. Deckard Cain and a number of familiar faces are still trying to keep the raw power and corruption of the mighty Worldstone out of the hands of hellish forces and the creatures and cultists that serve them. A familiar fire burns beneathĭiablo Immortal’s setting takes place between the events of Diablo 2 and Diablo 3. I got to sit down (or rather be on the go) with an early build of Diablo Immortal and it’s every bit a proper Diablo game, full-fledged and as enjoyable as its PC and console counterparts. I’ll be the first to admit that I was skeptical too, but my view on mobile games has changed in the years since Diablo Immortal was announced, and more than that, this game has become far more than I ever expected. Where much of the world was already going all-in on mobile, North American audiences believed with fickle resolve that a beloved franchise “reduced” to a mobile game could be little more than a cash grab. It was a moment that would live in infamy for game reveals. I still remember when Diablo Immortal was first introduced to us at BlizzCon 2018.
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